Training Camp
Last updated
Last updated
In the kingdom, each Hunter seeks greatness, aiming for the strength of five stars. Initially, MHUNT suffices to reach the second star. Advancing requires Pills, rare essences preparing the Hunter for greater challenges. Training demands time, a period where the Hunter rests from journeys. The eager may offer additional MHUNT to hasten this process, quickly aiming for the next tier of power.
βͺCommon
0,59132
0,59729
0,60639
0,61563
0,625
π’Uncommon
0,63074
0,63711
0,64682
0,65667
0,66667
π΅Rare
0,6758
0,68262
0,69302
0,70357
0,71426
π£Epic
0,72778
0,73513
0,74633
0,75769
0,76923
π‘Legendary
0,78843
0,79639
0,80852
0,82083
0,83333
π΄Mythical
0,84362
0,85214
0,86512
0,87829
0,89167
βͺCommon
1,18
1,19
1,21
1,23
1,25
π’Uncommon
1,26
1,27
1,29
1,31
1,33
π΅Rare
1,35
1,37
1,39
1,41
1,43
π£Epic
1,46
1,47
1,49
1,52
1,54
π‘Legendary
1,58
1,59
1,62
1,64
1,67
π΄Mythical
1,69
1,70
1,73
1,76
1,78
β
30 min
3 $MHUNT
ββ
1 hour
5 $MHUNT
βββ
2 hours
8 $MHUNT
ββββ
4 hours
12 $MHUNT
βββββ
8 hours
17 $MHUNT
Tier Upgrade
12 hours
23 $MHUNT
βͺCommon
5%
7%
12%
20%
30%
π’Uncommon
7%
11%
18%
28%
40%
π΅Rare
9%
15%
24%
36%
50%
π£Epic
11%
19%
30%
40%
60%
π‘Legendary
13%
23%
36%
52%
70%
π΄Mythical
15%
27%
42%
60%
80%
Upgrades to your hunters' attributes are always calculated based on their base values, ensuring clarity and fairness. Hereβs how it works:
Upgrades round up to the nearest whole number for precision.
For example, if a common card has a dexterity of 10, upgrading it to 1 star increases dexterity to 11. Boosting it to 5 stars raises it to 13.
This system keeps upgrades straightforward and easy to track, enhancing your strategic choices in the game.